Epic 4.0 is a seismic shift in the company’s path, which redirects it from console games back to the PC. It’s a shift brought on by Sweeney’s recognition of the power of digital distribution and games as services. More than anything, 4.0 seems to have fashioned an Epic Games that has shed its reliance on big, campaign-driven boxed games and an Unreal Engine girded in contracts, for something more dexterous and, Sweeney believes, more appealing to game makers and game players.